Gordon Freeman controls a Combine scanner to probe a dangerous core containment room in this single player level forĀ
Half Life 2: Episode Two.
Production time: four weeks
Level Trailer
Map
Design Goals
- Create a unique visual theme that fits within the Half-Life universe
- Create a level that feels like exploring the inside of a Rubik’s Cube
- Change the players perspective to that of a Combine scanner
- Create a physics based vehicle to emulate the hovering scanner’s movement
Scripting Sample