Half Life 2 – Core Containment


Download Level

Design Document

Gordon Freeman controls a Combine scanner to probe a dangerous core containment room in this single player level forĀ Half Life 2: Episode Two.

Production time: four weeks


 

Level Trailer

 


 

Map

 


 

Design Goals

 

  • Create a unique visual theme that fits within the Half-Life universe
  • Create a level that feels like exploring the inside of a Rubik’s Cube
  • Change the players perspective to that of a Combine scanner
  • Create a physics based vehicle to emulate the hovering scanner’s movement


     

    Scripting Sample