BakedSoft, LLC.


Game/Level Designer – October 2012 – August 2013

Key Accomplishments

  • Built 44 levels for running/jumping games
  • Fully converted graphics for one game to a new theme/style
  • Built a fully functional mobile game in Unity using C#
  • Used basic analysis techniques to balance several games

 


 

Published Game Summary

Gurdy the cow to the rescue! The Milk Man stole all the milk on the farm, and it’s up to you to get it back. Chase the Milk Man out of the farm, through the city, and to the moon!

  • 36 levels of running, jumping, and flying fun
  • Use upgrades to help collect the milk
  • Be sure to avoid the obstacles in your way

The Milk Man’s back again, this time with a night raid! Gurdy comes to the rescue again. Run under a starry night, see the city night life, and go all the way to Mars as you chase the Milk Man.

  • 36 new and improved levels
  • New, night time theme
  • More responsive controls

     


     
    Timeline:

    October 2012

    • Initially hired to create levels for Holy Cow: Gurdy!
    • Quickly moved into a game design role, making suggestions for gameplay and balance

    October – December 2012

    • Created all 36 levels for Holy Cow: Gurdy! while also finding sound effects and music
    • Balanced game goals in Holy Cow: Gurdy!
    • Suggested and implemented UI improvements prior to release

    January 2013

    • Holy Cow, Gurdy! released for iOS
    • Made suggestions and provided support for several game updates
    • Moved on to suggest visual themes for Holy Cow: Fully Loaded
    • Worked to improve player movement for Holy Cow: Fully Loaded

    January – April 2013

  • Modified Holy Cow: Gurdy! graphics to create new style for Holy Cow: Fully Loaded
  • Created 18 of the levels for Holy Cow: Fully Loaded
  • Playtested and suggested changes for the other 18 levels
  • Further improved the UI for Holy Cow: Fully Loaded prior to release

April – May 2013

  • Holy Cow, Fully Loaded released for iOS
  • Proposed several possible mobile game concepts (currently unpublished)
  • Holy Cow, Fully Loaded released for Kindle and Android

May – August 2013

  • Made suggestions and provided support for several Holy Cow, Fully Loaded game updates
  • Created new (unreleased) mobile game in Unity using C#
  • Created and programmed gameplay, menus, content unlocks, and UI in Unity for unreleased mobile game
  • Created particle effects and full screen effects in Unity for unreleased mobile game

 


 

Videos

Holy Cow: Gurdy!

 
 

Holy Cow: Fully Loaded