ULCV Sheraton is a variation on
Quake III’s DM17 created for
Unreal Tournament 3. DM17 features a central open play area with three levels and a separated sniper position. I wanted to change the layout over time. Players would have to adapt their tactics based on the changes. The best way to accomplish this was to have a slowly sinking level, and a thunderstorm filling the hold of a cargo ship fit the bill well.
Production time: four weeks
Level Trailer
Map
Design Goals
- Changing the level over time to add or remove areas
- Adding ways for players to escape areas as they sink
- Creating the illusion of movement and a thunderstorm using Kismet and Matinee
- Creating custom materials and particle systems to show water splashing and flowing over surfaces
Scripting Sample